ReversedWindowGenerator (Bouncy Castle Library 1.52 API Specification)

org.bouncycastle.crypto.prng

## Class ReversedWindowGenerator

- java.lang.Object
- - org.bouncycastle.crypto.prng.ReversedWindowGenerator

- All Implemented Interfaces:
    RandomGenerator

      public class ReversedWindowGenerator
      extends java.lang.Object
      implements RandomGenerator

  Takes bytes generated by an underling RandomGenerator and reverses the order in each small window (of configurable size).

  Access to internals is synchronized so a single one of these can be shared.

- - ### Constructor Summary

    Constructors
    Constructor and Description
    `ReversedWindowGenerator(RandomGenerator generator, int windowSize)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `addSeedMaterial(byte[] seed)` Add more seed material to the generator.
    `void` | `addSeedMaterial(long seed)` Add more seed material to the generator.
    `void` | `nextBytes(byte[] bytes)` Fill bytes with random values.
    `void` | `nextBytes(byte[] bytes, int start, int len)` Fill part of bytes with random values.

    - ### Methods inherited from class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### ReversedWindowGenerator

          public ReversedWindowGenerator(RandomGenerator generator,
                                 int windowSize)

  - ### Method Detail

    - #### addSeedMaterial

          public void addSeedMaterial(byte[] seed)

      Add more seed material to the generator.
      Specified by:
        `addSeedMaterial` in interface `RandomGenerator`
      Parameters:
        `seed` - a byte array to be mixed into the generator's state.

    - #### addSeedMaterial

          public void addSeedMaterial(long seed)

      Add more seed material to the generator.
      Specified by:
        `addSeedMaterial` in interface `RandomGenerator`
      Parameters:
        `seed` - a long value to be mixed into the generator's state.

    - #### nextBytes

          public void nextBytes(byte[] bytes)

      Fill bytes with random values.
      Specified by:
        `nextBytes` in interface `RandomGenerator`
      Parameters:
        `bytes` - byte array to be filled.

    - #### nextBytes

          public void nextBytes(byte[] bytes,
                       int start,
                       int len)

      Fill part of bytes with random values.
      Specified by:
        `nextBytes` in interface `RandomGenerator`
      Parameters:
        `bytes` - byte array to be filled.
        `start` - index to start filling at.
        `len` - length of segment to fill.